Xiuli Huang is a PhD. student in the Media | Transformation department of the Georg Eckert Institute and at the Institute for Educational Science at the Georg-August-University in Göttingen. She is currently conducting research into virtual reality supported teaching and learning in the GEI’s Digital Lab. Her research interests are technology-enhanced learning, especially VR technology, game-based learning, and EFL.
She studied computer science and technology, and educational technology, gaining a bachelor's degree from Southwest University and a master's degree from Shaanxi Normal University in China. She worked as an English teacher for three years and joined the Georg Eckert Institute in 2019.
How does virtual reality technology affect EFL learners’ communication in the classroom?
What kind of virtual reality games promote learners’ geospatial relational thinking in geography education?
Integrating existing resources for the visualization of cultural heritage objects using virtual reality technology
VR in EdTech: Virtual reality materials generate a particularly intensive learning effect on learners’ professional and linguistic level. The project explores how VR materials can be used in geography education. It investigates professional development and collaboration and communication in the target language.
He, J., Huang, X., Han, G., & Liang, Y. (2019). Empirical Study on Influencing Factors of Learning Motivation in VR-based Educational Games. e-education research, (8):70-77.
Wang, H., Pi, Z., Huang, X., & Hu, W. (2019). The effect of clue types on learning performance in the environment of digital learning resources. Distance Education in China, (9):43-52.
Huang, X., He, J., Liang, Y., Han, G., & Du, J. (2018). Design and Application of a VR English Learning Game Based on the APT Model (pp. 68–72). IEEE.
Huang, X., He, J., Liang, Y., Han, G., & Wang, W. (2018). The Effect of Learning Styles and Scaffolding Strategy on Students’ Achievement in a VR Learning Environment. iLRN 2018 Montana, 223.